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![]() The LE has 5 global EQ options compared to only 2 in the DT and SE.SE & DT use similar amp/effect model names, LE uses some different labelling descriptors but amp models and effect options are essentially the same, just a different name. ![]() Also, LE does have a couple of different delays (slap, & two-tap) and a multi-tap chorus. For example the LE compressor does not have the 'attack' parameter that the DT and SE have. ![]()
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![]() ![]() We expect to achieve this through an end-to-end platform that enables creators to build better games and better user acquisition and everything in between by solving our customers' toughest problems. As in prior quarters, we are providing both GAAP and non-GAAP financial measures.īy combining forces, we believe Unity and ironSource will transform the industry and increase creators' success by replacing luck with science. Actual results may vary, and we take no obligation to revise or update any forward-looking statements. ![]() You can find more information about these risks and uncertainties in the Risk Factors section of our filings at sec.gov. Now, before we begin, I want to note that today's discussion contains forward-looking statements, including statements about goals, business outlook, industry trends, market opportunities, expectations for future financial performance, and similar items, all of which are subject to risks, uncertainties, and assumptions. Today, I'm joined by John Riccitiello, our CEO, president, and chairman and by Luis Visoso, our CFO. ![]() These materials are available on our investor website at. After the close of the market today, we issued our earnings press release and earnings presentation. ![]() Thank you, and welcome to Unity's third quarter 2022 earnings call. ![]() ![]() How are you planning on involving the Community in your development process? “The price may go up as development reaches certain milestones.” Will the game be priced differently during and after Early Access? “It is currently a sandbox vehicle simulator with a wide variety of vehicles and terrains, with lots of modding potential and some very basic gameplay.” What is the current state of the Early Access version? ![]() “We hope to make the full version into a fully-fledged open-world vehicle simulator, with a career mode involving various vehicular disciplines and event types, and other gameplay modes.” How is the full version planned to differ from the Early Access version? Even then, development will probably go on for years, as the potential of our engine is extremely vast.” “It is difficult to give an exact number, but probably at least 12 months before we could call the game "beta" (feature-complete). ![]() “We want your support and feedback! We are a small team with big ambitions, and we want to share our work with you so we can continue development with your support and feedback in mind.”Īpproximately how long will this game be in Early Access? ![]() |
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